0

I downloaded and tried this free material from Poliigon but I am unable to create it correctly.

This is the desired reflection/ result: Preview from the website

This is my node setup: Nodes

This is the current result: Result

Which nodes here are wrong? I know maybe its about the invert node but removing that gave me minimal reflection, like a diffuse material. (The Gloss map is very whitish, So I thought I'll have to invert that. I've done it before many times using different texture sources) And also, How do you use the reflection node?

Bits168
  • 137
  • 7

1 Answers1

1

You're using the normal map as if it was a displacement map. You have to put it through a normal map node first and then into the normal input of your diffuse shader. And inverting the gloss is actually right.

Refer to this: How to add a normal map texture and a diffuse texture on a model in cycles?.

David_h
  • 63
  • 4
  • This is probably true, but I'm also going to point out that the lighting of the posted scene is not conducive to looking like the example either. – Kirbinator Sep 06 '18 at 01:29