I have recently started using blender for work, with the idea being to show the customer their sticker kit design on the go kart bodywork.
I have modelled the bodywork with a certain degree of success, but am having trouble creating the UV mesh. The difficulty being, I need the UV mesh to match as closely as possible the 2D representation, so minimal manipulation of the 2D image is required.
The image below shows the 3D model of the front bodywork, the 2D shapes I am trying to match, and what the final product should look like.
Any ideas on how to create the mesh will be very much appreciated. I have also tried creating the shape of the sticker in blender and shrink wrapping it onto the bodywork, but with little success.
Hopefully this explains the problem well enough. If you need any more information, I'll do my best to answer any questions.

Yes I would like the shape of the 2D design to dictate the unwrapped shapes in the UV map.
I will try remodeling making sure I create geometry in the correct place. Thanks for your input.
– Mrubietodd Jun 19 '18 at 12:52