I created a simple eye and I UV unwrapped it and put eye texture on it. Then I duplicated the eye, put it in the same position and scaled it a little and I added glass texture on it. I don't know why but it doesn't look clean and looks like i added some extra cloud texture.Can you help me please. Thank you for any response.. Pictures below:
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Kamil
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does it still have the cloudiness issue when the glass mesh is hidden? You need to break it down to the simplest point where the cloudiness does not appear. – rob Jun 20 '18 at 11:42

