So how would you go about making a long piece of pipe and use different meshes along the way.
For example I have one perfect straight piece, one with a dent and another just like the first but with different UV map.
I know you can have caps but can you in some way build it from different pieces?
Ideally I'd like to have a bezier curve to control the placement and then Array+Curve modifier on the mesh to extrude it along the Bezier. But how do you add variation to that other than do it manually? Is there a way to add and align multiple bezier curves one after another?
I thought about vertex groups but bezier curves don't support them?