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I'm working on a project importing motion capture from physical therapy patients. What I have been trying to do is import the .c3d data, creating an armature and parenting it to the .c3d, and exporting it as a .bvh. My next step was to create a model via MakeHuman and map the .bvh to the model, but I am running into some issues here saying that some bones have multiple children.

Does anyone know of a different way to go about mapping the .c3d data to a model? Is there an easier way to build the armature - I know the .bvh from the Carnegie Melon University works with Make human, should I try to build an armature that matches it exactly?

Open to any suggestions, thanks!

brianpk
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