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I flipped the normals, so that I could see the meshes layered within the outer mesh by using blackface culling. Reversing the normals made it so that instead of culling the backfaces, it culls the frontfaces. I did this, following this tutorial: https://www.youtube.com/watch?v=H5edojx6DFI [I modified the center to suit the aesthetic style I was going for. However, he doesn't go over rendering in the video. I'm using Blender Render.

I want my render to look something like this. enter image description here

But I can only render it to look like this. enter image description here

Is there anything I can do to salvage this?

Below is the Blender file for download:

FxMisc
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1 Answers1

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Applying this node set up (in Blender Render) will cull frontfaces. Apply your texture in the texture box onto the material you want to use. Linking it with color. Set the material to color output. Add a geometry node and set that to alpha. You need to set this to anything that has a mesh within it. But you will not need this setup for the most center mesh. For the most center mesh you can just apply whatever material/texture you want as typical with or without the nodes.

enter image description here

enter image description here

FxMisc
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