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I have a default sphere and created ornamental design. I want to coil or wrap on the sphere. I tried shrinkwrap modifier but it did not work. Is there any other i can coil or wrap the design on the sphere.

enter image description here

Similar to like this

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Below Aladdin lamp is my model and i want to wrap on that lamp.

enter image description here Any suggestion or help. Thanks

atek
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  • Use two bend modifiers. 1st to bulge it so it's not flat and 2nd to turn it around the sphere. You will have to tune them to fit the sphere. – Jaroslav Jerryno Novotny Jul 31 '18 at 14:01
  • Your own questions: https://blender.stackexchange.com/questions/95975/why-im-not-getting-thickness-with-shrinkwrap-modifier and https://blender.stackexchange.com/questions/74414/why-shrinkwrap-not-working-on-the-mesh and https://blender.stackexchange.com/questions/77011/why-shrinkwrap-not-working-perfect and lot about Curve modifier I think many of those questions are perfect for answer this one. – cgslav Jul 31 '18 at 14:02
  • @cgslav All the link posted of my question shrinkwrap modifier i want to make it unique way not manually with lattice – atek Jul 31 '18 at 14:06
  • This is why I've also mentioned about your questions (and even answers) about Curve modifier. You can use combination of Curve and Shrinkwrap to make it even be completely nondestructive and perfectly aligned. – cgslav Jul 31 '18 at 14:12
  • well, I've answered but you changed your question in the meantime, a small ornament on a big sphere is not the same as a big ornament on a small vase – moonboots Jul 31 '18 at 14:14
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    Related or duplicates: https://blender.stackexchange.com/questions/58276/how-can-i-project-text-around-a-sphere-using-shrinkwrap-modifier and https://blender.stackexchange.com/questions/52904/wrap-curve-around-sphere and https://blender.stackexchange.com/questions/36493/how-do-i-shrinkwrap-an-object-to-a-curved-surface-cleanly-and-efficiently and https://blender.stackexchange.com/questions/33434/how-to-add-curve-modifier-to-text and so many more. C'mon all of them are from googling "blender shrinkwrap sphere" and there is more. – cgslav Jul 31 '18 at 14:20
  • @cgslav i have edited the question plz read it. Below moonboots have answer but im not satisfied with the curve modifier he is using. – atek Jul 31 '18 at 14:32
  • @atek look at all related links I have posted above. You have many different techniques there. For your case I would use probably shrinkwraped lattice or shrinkwraped curve. Everything is answered in links. Or maybe Mesh/Surface deform modifiers: https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/mesh_deform.html https://docs.blender.org/manual/en/dev/modeling/modifiers/deform/surface_deform.html – cgslav Jul 31 '18 at 14:35
  • Do you really need another question about Shrink Wraps? You have asked this question already countless times – Duarte Farrajota Ramos Jul 31 '18 at 16:15

1 Answers1

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1) Curve Modifier

For a simple sphere, I guess using the Curve modifier would be the best solution:

  • Create a bezier curve with the same circumference as your sphere
  • Add a modifier to your ornament and choose the curve as your Object in the modifier

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2) Surface Deform and Shrinkwrap modifiers

But as your shape is much more complex than a simple sphere, perhaps you could use this method:

  • Create a plane, subdivide it and place it behind your ornament,
  • Give your ornament a Surface Deform modifier, choose the plane as the Target, and bind it so that the plane will deform the ornament as you want.
  • Give to your plane a Shrinkwrap modifier, and choose your lamp as the Target so that the plane sticks to the shape and the ornament follows.
  • Disable the eye icon in the Shrinkwrap modifier and shift D > duplicate both your plane and ornament all around your object, according to the direction of your shape's normals.
  • Re-enable the eye icon for each Shrinkwrap modifier so that you can see the the ornaments sticking all around your shape.
  • Apply the modifiers you want, delete the planes.
  • As this method didn't use an array, your ornaments are not properly joined, if you need to do it, join them with ctrl J and use some W > Bridge.

enter image description here

moonboots
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