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enter image description here I have tried to make it look like this but I cant get the reflections with it still being see through. Could someone please help figure out how I can get my glass material to look like this?

enter image description here

troy_s
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Ethan
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    Have you tried to mix a Glossy and a Glass node? – moonboots Aug 09 '18 at 09:30
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    please post your current node layout – rob Aug 09 '18 at 10:13
  • I added the node layout to the question – Ethan Aug 09 '18 at 15:15
  • How are you lighting your scene? – Dontwalk Aug 09 '18 at 15:17
  • As far as lighting I haven't put anything more than the original light that is already there – Ethan Aug 09 '18 at 15:20
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    You need an environment to reflect in your glass. Tye using an HDRi for lighting. Also maybe related to https://blender.stackexchange.com/questions/35726/fluid-in-a-glass – Dontwalk Aug 09 '18 at 15:29
  • The reason its not see through is because you have a gray background. The 2nd picture has 1 big square light and possible a 2nd smaller one I cant tell, Plus that yellow bar of light behind it, plus the table is bouncing light. You need all the objects in the scene so they can interact with the light better. An HDRI can help. But I do not believe your 2nd pic is using an HDRI. – icYou520 Aug 09 '18 at 22:55

1 Answers1

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Light settings

Glass transparency

You may want to check those parameters(I´m using 2.79b.6) More bounces means more light will sample through the glass. But like the friends up here suggested, we would all like to check what your material looks like first.

Pierre Schiller
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