I facing the problem that I get artifacts around areas where polygons are close together when zooming out: this is also visible in rendered shading.
It seems like some of the polygons disappear:
This does happen with polygons from the same mesh and polygons of other meshes as long as theyre close together. I checked the normals which are fine. It is fine when I frehsly reopend blender and open the scene but after editing the mesh just a little the artefacts reoccour. I already tried making a completely new scene and importing the mesh but the artefacts also happen then.


