This is a two part question
My texture in viewport mode looks very different from my texture in rendered mode. I used the color picker to select my texture and used that color for materials in the face. Now they just don't gel together when rendered.
My mesh with texture in viewport
My mesh with texture in rendered view

So first question is why is my texture showing up so different when rendered?
Second questions is, is there a way to view both the texture and the material at the same time through the viewport?