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Im new to 3D object creation(2 weeks at most) and I was wondering if there is a way to reduce if not get rid of the noise when rendering using the cycles render.

thank you for the answers.

sample of cycles render noise

RJM
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    Any basic tutorial for using cycles will point out how the number of samples works and what one can do to reduce the noise. I would suggest doing at least minimal amount of research and learning before using it. There are plenty of answers even here on Blender Stack Exchange: https://blender.stackexchange.com/questions/4980/how-to-avoid-noisy-renders-in-cycles – Martynas Žiemys Aug 17 '18 at 05:23

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There are some general tips and guidelines, I am sure you can find something in Google as well, this article made a while ago is still today relevant and can help you to understand more about it:

https://www.blenderguru.com/articles/7-ways-get-rid-fireflies

Edit:

The guidelines are:

  1. Use Bigger Light Sources (Bigger lamps or blurred HDRI)
  2. Use Bigger Shadow Sizes
  3. Use "Multiple Importance Sampling" for HDRs
  4. Use 'Filter Glossy'
  5. Check "No Caustics" (Trade-off losing some of the light information)
  6. Use "Clamping" (Trade-off dampening highlights)
  7. More Samples (Trade-off more render time)

For simple projects, I recommend you to enable Simplify:

enter image description here

Essentially it simplifies your shaders, mostly glossy shaders, to render faster, this will give you the advantage to increase render samples, thus, decreasing noise areas.