How do you create objects that "defy" gravity like an hot-air balloon?
Then halfway into animation, how do you make the hot-air balloon drop anti-gravity, as it loses heat?
How do you create objects that "defy" gravity like an hot-air balloon?
Then halfway into animation, how do you make the hot-air balloon drop anti-gravity, as it loses heat?
What kind of object?
An individual rigid body cannot be made anti-gravity, however you can make the entire scene gravity point upwards by changing Z=-9.8 to a positive number in the Scene Gravity settings:
"Gravity" is a property that can be keyframed, i.e. you can make it change at a given frame.
For cloths and soft bodies you can choose what Gravity each object is feeling. There is a "Field Weight" panel in the Physics settings. There you can change Gravity to a negative number (assuming that you don't change the Gravity scene settings!). The slider won't allow you to do that, but you can just type something like -0.5.
Again, this can be keyframed.
To reverse gravity at a given location rather than time, you can add a Wind force field (ShiftA > Force Field > Wind), make it point downwards, and changing its falloff type to Tube and falloff Power to something between 1 and 2.
Here is a scene with a Soft Body hot air balloon, with its Gravity Field Weight set to -0.3 (Scene Gravity is untouched), and with a Wind Force Field at a given altitude (also a Turbolence Force Field for more wiggling):
Here's the blend if you want to look at how it's done