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I would like to know if it is possible to fill a mesh, using it as a bounds area to then fill it entirely with a polygon(the shape) mesh.

The idea is I’ve blocked out a level design. But i want my level to be all polygons just like Vavle’s the lab archery level.

enter image description here

I have made various block sections of the level and now want to make it look like the section is made up of multiple individual polygon meshes. So I want them all touching but would still like to modify them individually. For example I am wanting to add details to the outside polygons

Edit: linked solution doesn't work for a hexagon. The rigidbodies never settle in the animation.

rigidbodies

mushcraft
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