The loop cut is skipping one face in particular (the circled one) and then continuing to the other side. I tried removing doubles and that didn't work. I tried selecting the n-gons and that didn't work. I also tried dissolving the edges and sliding them around but those didn't solve it either. Any suggestions? It looks like there's something blocking it or there's a kink in the mesh but I don't know how it got there. I've been working on the top of the anvil for some time and then I go to the bottom to find this. (And yes, I've checked similar questions but the answers did not help me. All of the solutions were things I've already tried).
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1please share your file: https://blend-exchange.giantcowfilms.com/ – moonboots Sep 03 '18 at 06:50
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1you already asked the question, there can be several reasons: your face is a ngon, there's a inner face, you have to remove doubles... – moonboots Sep 03 '18 at 07:31
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I've added the file – Jessica Powers Sep 03 '18 at 16:42
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Please do not re-ask a question just because you did not like the response to your first question. You can always edit your posts to add more information. – David Sep 05 '18 at 00:25
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Lol how about no? And besides I already did that and it didn't work. And the answer I did get I didn't mind – Jessica Powers Sep 06 '18 at 01:24
1 Answers
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The problem is being caused by the parallel set of vertices (circled in red). This is causing a break in the set of faces on which you wish to create loop cut.

When zoomed in, it looks like this
So the solution is to dissolve one set of parallel edges, that is not connected to the edge marked in green.(hot Key 'X')
Once they are dissolved, you will be able to loop cut through those faces.
Checkout the attached blend file in which I dissolved those edges.

Teja
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