So i have an animated ocean, Shrinkwrapped a hexagon grid over it and spawning a buoy on every vertex.
I used hair particles en set the initial rotation to Normal-Tangent which works great. The issue I am having is that I can't get it to have the buoy recalculate the normal on every frame (only set its Initial Rotation) So the buoys don't rotate.
When I go to a later frame en change any setting it recalculates the normal again and it is good, but only for that frame.
Anyone have a fix or know a better way to go about this? Thanks!
