I`m trying to make this fireplace in blender and can˙t figure out how to make the texture in white. 
Can anyone help?
Sounds like the job for a Voronoi texture. While not exactly the same you can approximate that pattern relatively closely.
You can either apply it at material level, as a Bump map or as material based displacement, or you can use it as geometry level with a Displacement Node.
Last option will produce actual geometry but most likely require very high levels of subdivision and hence very dense geometry.