I am trying to make a simple head turn but there are multiple bones that are part of the object for rigging... every time I try to assign a logic brick in edit mode to only the bone controlling the turn of the head... it assigns it to every bone making the whole body turn.
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You could keyframe multiple bones in a single action: http://blender.stackexchange.com/questions/12134/text-from-updating-file/12138#12138 – stacker Jun 15 '14 at 09:40
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Blender's logic bricks are attached to an object. An armature is one object that can contain several bones, a simple motion actuator will move the entire armature as one solid object.
To move a single bone you need to create an action, then play the action using an action actuator.
sambler
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