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What would be the best way to achieve a quad mesh model of this kind of surface: reference image

The object has 12 circular arrays, with 6 holes on the innermost ring, then 12, 18, 24 ... plus 6 per each ring. Please note that the hole diameter is constant.

Modeling each ring with an polar array is possible, but this results in a heavy workload of retopo. I also tried the tissue addon, but could not manage to get clean meshes at a glance.

David
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pixelpoems.de
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2 Answers2

7

If you run this baby script:

import bpy

idx = 1
vtx = 6
rad = 0.25
inc = 0.25

while (idx < 14):
    bpy.ops.mesh.primitive_circle_add(vertices=vtx, radius=rad)
    rad += inc
    vtx += 6
    idx += 1 

It will create a series of concentric circles with the right number of vertices. (I'm sure a proper Pythonista could do it in one line, and automate some of the steps which follow...)

  • CtrlJ Join the circles into one object
  • CtrlE > Bridge Edge Loops each pair of loops in turn, and F..AltP, fan-fill the center.
  • You wind up with a mesh with one or two diagonals out of place. I'm not sure it would matter, but I cut 1/6 out as shown, corrected the edges, and arrayed it back to a full circle)
  • Select all vertices except those on the perimeter, and CtrlShiftB bevel them, and switch to Face mode. The future holes should be selected.
  • Loop-Tools or Space-Bar > 'Circle' with a radius setting, on the selected hole-faces.
  • Delete the faces
  • Extrude or add a Solidify modifier, and throw on a Subdivision modifier.

enter image description here

The holes aren't perfectly circular but maybe good enough?

enter image description here

Robin Betts
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6

Thanks to all of you for your support. After some thinking, i came up with this method: enter image description here

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Doing this manually is not the fastest method, but i think in terms of topology this is the best result. Maybe someone can do a script to perform the steps.

pixelpoems.de
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