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How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "adaptive" option for my subdivision surface modifier, however, when I increase the subdivision levels manually, the mesh is displaced in the rendered view.

I am rendering with cycles with the 2.8 beta version downloaded today.

iKlsR
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Erik
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1 Answers1

13

Here are the steps:

  • Select Cycles for Render Engine
  • Select Experimental for Feature Set
  • Select Dicing Rate and Preview count in Subdivision drop down
  • Select Subdivision Modifier from Modifiers tab but do not apply it
  • Check Adaptive check box and choose dicing scale
  • Done!

I hope that helps

Demo Video