Using blender 2.79 here. One of my file has this issue where faces appear to have an underlying mesh in edit mode, even with a freshly added cube. Any clue?
Asked
Active
Viewed 37 times
1 Answers
1
it's looks like Z-culling issue when clipping distance is too big. In this case you may:
Reduce the distance between start and end of clipping (in N-panel):
Try 2.79b or 2.79 master daily build, it have not this problem
- Do not pay attention to it - it is not affects on render.
Crantisz
- 35,244
- 2
- 37
- 89

