Inside the barrel of the gun is an object emitting a gradient (purple - teal) light. You can see the light is being emitted, but the object itself is black. How do I get the object to render with the material I've applied to it?
Things I've tried:
- Clicked on the camera icon right of 'UVMap_final' to activate it as the UV map for rendering.
- Disabled auto smooth under Object Data -> UV Maps
- Checked to make sure the layer is set to be rendered and isn't masked.
- Added a hemi light above the object (although this shouldn't matter, the only object rendering black is one that I have set to emit light).
I feel as though this could have something to do with my node cycle settings (or lack thereof):
Here are close-ups of the object in "Materials" view and also in rendered view so you can see more clearly what I mean when I say the object is black:
Per request below is a screenshot of what the Gun.001 materials node setup looks like:





As for the gun the UV unwrapping method used I'm unsure as I didn't create the gun. I believe it was done manually because it looks perfect.
– D00k13H0w1tzer Jan 12 '19 at 20:43Now I just need to figure out how to merge these into a single coherent object as if they were made in Blender so I don't have to manage 5 different materials for one object...
– D00k13H0w1tzer Jan 13 '19 at 01:14