I am getting a 'granular quality' on the render of transparent and translucent objects within a building interior. Does anyone know of a way to avoid this in order to achieve a smooth, sharp, high resolution render? Tips, suggestions or links most welcome.
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Related https://blender.stackexchange.com/questions/1703/how-to-reduce-fireflies-in-cycles – Duarte Farrajota Ramos Jan 13 '19 at 19:13
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A few things you can do:
- Turn up samples, a lot
- Turn on the denoiser
- Use D-Noise https://remingtongraphics.net/tools/d-noise/
- Disable refractive and maybe reflective caustics, in light passes tab
Rix Yarbrough
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