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enter image description hereI am getting a 'granular quality' on the render of transparent and translucent objects within a building interior. Does anyone know of a way to avoid this in order to achieve a smooth, sharp, high resolution render? Tips, suggestions or links most welcome.

1 Answers1

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A few things you can do:

  1. Turn up samples, a lot
  2. Turn on the denoiser
  3. Use D-Noise https://remingtongraphics.net/tools/d-noise/
  4. Disable refractive and maybe reflective caustics, in light passes tab
Rix Yarbrough
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