I was rigging a character from Mario Kart and the model I got already contained materials for the meshes, I checked to see if the materials worked, and it did! so after following a tutorial on how to rig a model, I was fixing a weight paint problem and did the best I could to fix it, when I finally did and checked the material/texture, her whole body was brown instead of the material/texture it uses, I really don't want to start ALL over again with the weight paint process so hopefully this is fixable, thank you.
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Chris
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can you please upload your .blend here? http://blend-exchange.giantcowfilms.com and attach it to the post? – Jan Kadeřábek Feb 02 '19 at 01:28
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1Possible duplicate of How to set an uv map, from an multiple uv, as primary one? – Scott Milner Feb 02 '19 at 01:34
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@ScottMilner that helped, but now the face turns gray – Chris Feb 02 '19 at 01:42
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@Chris Yes. Blender has the limitation of only displaying a single UV mapping at a time in the viewport. It will still render fine. – Scott Milner Feb 02 '19 at 01:45
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@ScottMilner ok but before it displayed both UVs, now it renders with whichever has the camera clicked on – Chris Feb 02 '19 at 01:47
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@Chris https://blender.stackexchange.com/questions/18346/texture-mapping-with-multiple-uv-maps – Scott Milner Feb 02 '19 at 01:49