Wondering how I do a proper z depth pass. How do I get the hotel to show as well as the road? It's like it's getting cut off or something.
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Joshua Lord
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1the Z pass is available on the Depth socket of the render layer. You will not be able to visualize the values over 1 unless you add a normalize node. Read these related links: https://blender.stackexchange.com/questions/43638/difference-between-a-mist-pass-and-a-normalized-z-buffer/43641#43641 and https://blender.stackexchange.com/questions/88768/what-is-the-function-of-this-normalize/88769#88769 and https://blender.stackexchange.com/questions/52328/render-depth-maps-with-world-space-z-distance-with-respect-the-camera/52348#52348 – Feb 04 '19 at 17:21
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If you want a 0-1 range between defined planes, a Mist pass can get that for you – Robin Betts Feb 04 '19 at 18:45
