Ive been making a warehouse and the lighting is supposed to be like a sunset, but how can i do this and make it look nice?
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Joep
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I'd recommend just grabbing an HDRI background off the Internet. There's plenty of free ones to choose from. – John Dvorak Feb 16 '19 at 12:09
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@JohnDvorak Thanks for the tip, but i would like there to be light rays falling in from the window, and i havent found out how to do that with a skyhdr and the rays without it being solid black – Joep Feb 16 '19 at 12:23
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You could have visible air inside the room but not outside of it. – John Dvorak Feb 16 '19 at 12:25
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@JohnDvorak Thats pretty much what I'm looking for, Any idea how? – Joep Feb 16 '19 at 12:27
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You want an object with a volume shader to hold the air, then tweak the density to determine how much light is captured. – John Dvorak Feb 16 '19 at 12:29
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I have a cube set up with colume scatter, is that what can hold the air? And which kind of light source can I use, because with a skyhdr it turns everything black – Joep Feb 16 '19 at 12:32
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read: Rendering Environment pass without Combined pass in Cycles and Atmospheric Lighitn in cycles and HDRI with volumetric Scattering – Feb 16 '19 at 21:56
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@cegaton Thanks alot for the info, I'll see how far I can get – Joep Feb 17 '19 at 11:35