I've been looking for answer on this site, but didn't find a solution, or dumb enough not to apply for my situation. I need to extrude vertices along already created edges? Is there any way to do that?
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I don't know how to extrude them into the said direction or if it's at all possible. But you can move them by double tappin g and holding alt. Then you can add a loopcut in the middle. – AzulShiva Feb 25 '19 at 06:32
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you are making your question difficult, do you just need to extrude vertices? – Yash Feb 25 '19 at 06:59
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I need to extrude them along given edges. I tried moving them, but loop created after that has different topology, than i need. – Victor Naumov Feb 25 '19 at 07:06
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Probably i need to create the new path for transformation, but i don't understand how to do it in a correct way. – Victor Naumov Feb 25 '19 at 07:07
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I don't think you can do that – moonboots Feb 25 '19 at 07:35
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Thanks, moonboots, i will look for alternatives. Can You please advise how to do it alternatively, if any? – Victor Naumov Feb 25 '19 at 07:46
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I told you how you can do it alternatively. That will work fine. – AzulShiva Feb 25 '19 at 08:23
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You can slide vertices along their edges out beyond an existing boundary if you release the clamp: see this answer – Robin Betts Feb 25 '19 at 10:13
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Perfect! That's what i was looking for! Thanks a million! – Victor Naumov Feb 25 '19 at 10:54
1 Answers
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Three different ways to do this currently. Options #1 and #2 only allow to specify distance factors relative to edge length. Option #3 should allow absolute units.
- Use vertex slide: Press G,G twice to activate Vertex Slide, while the cursor is hovering the edge with the desired direction. Afterwards press C to deactivate clamping and allow extending beyond current position.
- Scale in relation to the other vertex: Place you 3D cursor at the other end of the edge by snapping it to the vertex with Shift+S > Cursor to Selected. Change the Transform Pivot to the 3D Cursor and then scale the opposing vertex with S.
- Use a custom transform Orientation: Select the edge with the desired direction. In the 3D View Properties Area from Transform orientations chango to local and press + to add a new one. Select it from the list (should be named
Edgeby default), then select your vertex and move it by using G then tapping twice the desired axis to move in local coordinates, in this case Y,Y.
Duarte Farrajota Ramos
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