Screen Space Refraction = on Motion Blur = on Refraction = off (when I turned it on, the raytraced light dissapeared completely) All Materials are based on Principled BDSF All Materials are set to Opaque and SSR Transparent Shadow = none
As you can see, the reflection only occures when the emitter is inside the frame (at least in my scene)
Its kinda odd that it works perfectly fine in viewport because it renders the whole scene instead of just the frame. I hope, that I just missed something in the settings...

