I'm a beginner in Blender and I'm trying to render a scene using Blender 2.8.
Unfortunately the result shows strong pixelation. As far as I learned for version 2.7 (Cycles) you have to use a denoise function as described here.
But I don't find a function like this for EEVEE. I have tried to use a higher number of samples. this also improves the result. But these coarse light pixels remain. Does there exist a function or method I missed to reduce pixelation?




