I'm trying to model this little section of this scope, mainly the slanted hole that the bolt sits into. I've tried to boolean it and that just makes a mess of everything. Is a boolean the best option and I'm just not doing it right or is there a cleaner way of modeling this?
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Please see this answer https://blender.stackexchange.com/questions/123843/how-to-make-a-circular-cut/123844#123844 – atomicbezierslinger Mar 06 '19 at 02:10
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What sort of mess? please post screenshots. I tried a quick Cube mesh scaled and rotated to 45 degrees and then used the Boolean modifier with a Cylinder and it created OK geometry. I got even better results by adding a SubDiv Modifier set to Simple to the Cube first. – rob Mar 06 '19 at 09:45
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Sorry this is what I mean by a mess: https://imgur.com/QqkB4Vn i'm not sure if attempting to clean that up is a good workflow or if i'm doing the boolean process correctly or not. – Liam Fishman Mar 06 '19 at 23:57
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moonboots
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When going from step 4 to step 5, did you use a solidify modifier? – Liam Fishman Mar 07 '19 at 00:00
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