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I'm having problems with my rendering. I did an interior design scene in 3dmax with the furniture, and exported (.obj) to blender. But when I go to the camera view it turns gray, and if I move the camera the objects deform.

How can I make the camera work correctly?

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This is my scene in blender:

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I put the camera

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I hit show the camera

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And if I move the camera the object deforms.

TeeTrinker
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    There are many reasons why you could experience what you are experiencing. Is the camera pointing at a wall or some other object that blocks the view? Is the clip distance for the camera set at a very short distance? Are there more than one cameras in the scene and you are using the wrong one? –  Mar 07 '19 at 18:03
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    Please read carefully through these links and see if any of the many proposed solutions work for you: Render result completely blank and Why does my object now show up If none of those solutions work for you please edit your question and add more information. –  Mar 07 '19 at 18:03

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