
My code for creating the animation if necessary
def testAnimation():
scn = bpy.context.scene
arm = bpy.data.armatures["Rig"]
rigobj = bpy.data.objects["Rig"]
scn.objects.active = rigobj
rigobj.select = True
bpy.ops.object.mode_set(mode = 'POSE')
boneSelect = bpy.context.object.data.bones['LBicep']
boneSelect.select = True
bpy.ops.transform.rotate(value=(0), axis=(1.0,1.0,1.0))
bpy.data.objects["Rig"].pose.bones['LBicep'].keyframe_insert(data_path='rotation_quaternion', frame = 0.0, group = "LBicep")
bpy.ops.transform.rotate(value=(math.pi*0.5), axis=(1.0,1.0,1.0))
bpy.data.objects["Rig"].pose.bones['LBicep'].keyframe_insert(data_path='rotation_quaternion', frame = 100.0, group = "LBicep")
bpy.ops.transform.rotate(value=(math.pi*0.5), axis=(1.0,1.0,1.0))
bpy.data.objects["Rig"].pose.bones['LBicep'].keyframe_insert(data_path='rotation_quaternion', frame = 200.0, group = "LBicep")
boneSelect.select = False
boneSelect = bpy.context.object.data.bones['LThigh']
boneSelect.select = True
bpy.ops.transform.rotate(value=(0), axis=(1.0,1.0,1.0))
bpy.data.objects["Rig"].pose.bones['LThigh'].keyframe_insert(data_path='rotation_quaternion', frame = 0.0, group = "LThigh")
bpy.ops.transform.rotate(value=(math.pi*0.5), axis=(1.0,1.0,1.0))
bpy.data.objects["Rig"].pose.bones['LThigh'].keyframe_insert(data_path='rotation_quaternion', frame = 150.0, group = "LThigh")
boneSelect.select = False
boneSelect = bpy.context.object.data.bones['RThigh']
boneSelect.select = True
bpy.ops.transform.translate(value=(0,0,0))
bpy.data.objects["Rig"].pose.bones['RThigh'].keyframe_insert(data_path='location', frame = 0.0, group = "RThigh")
bpy.ops.transform.translate(value=(0,10,0))
bpy.data.objects["Rig"].pose.bones['RThigh'].keyframe_insert(data_path='location', frame = 300.0, group = "RThigh")
bpy.ops.transform.translate(value=(0,-10,0))
bpy.data.objects["Rig"].pose.bones['RThigh'].keyframe_insert(data_path='location', frame = 700.0, group = "RThigh")
bpy.ops.object.mode_set(mode='OBJECT')
scn.update()