I have a problem. After I modelled objects in Blender I textured them and textures are as I need them to be - with saturated colors.
However, as soon as I export it to the .FBX format and put them on the Unity scene, the textures become pale.
I suspect this is related to some Blender options but I can't be sure as I'm novice. I searched answer in the internet and didn't find it, how is possible to fix it.

