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I would like to create realistic skin/organs by applying slight low-relief or embossed effect to a mesh surface as in this example, maybe from a grayscale image as reference (Note: the surface has a 3d texture and not just a standard flat image mapped over it.) Thanks for any Inputs! Image

azami88
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  • you can try playing with noise texture and bump nodes – Diogo Valadares Apr 22 '19 at 14:06
  • https://blender.stackexchange.com/questions/28942/methods-of-applying-bumpiness-to-materials/ and https://blender.stackexchange.com/questions/116189/ultra-realistic-excrement-material-needed/ and https://blender.stackexchange.com/questions/390/how-do-i-make-a-normal-displacement-map-when-all-i-have-is-a-photo/ – Duarte Farrajota Ramos Apr 22 '19 at 15:04
  • Thank you all for the useful links, i couldnt find the right keywords. https://blender.stackexchange.com/questions/14351/what-is-the-difference-between-the-displace-socket-and-a-bump-map this is helpful too for people who look for the same thing – azami88 Apr 22 '19 at 16:36

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