
As you can see in the render above, there is some weird fuzz on the side of the house, as well as some sort of spiky shade in the triangular area. I would like to know what causes that fuzz.
More importantly, I want to fix the triangular area shading error. It really ruins the look of the house.
Here is another view of it.

How can I fix the fuzz shading and the shading error in the triangular part of the roof? What is causing this? I already tried removing doubles and recalculating normals. The lighting is a combination of Environment Lighting of 0.760 and an Area Lamp shining directly on the front of the house.
