i have 2 identical objects with identical location numbers, but theyre located in different places. this is so annoying to deal with. how do i see the world coordinates? here is example of what i mean.
to counter the blender random coord picking i have to move Freeze M0_LOD0 object by 100m on X scale.

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DageLV
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Do you understand that the final location of some object could be matrix products of many objects including the parent object? – atomicbezierslinger May 01 '19 at 06:21
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i got no clue about what kind of matrix thingies are u reffering to. – DageLV May 01 '19 at 06:28
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Both object's origins are defined by the dot in the middle, which provides the center/pivot for any transforms, it does not necessarily relate at all to the position of the geometry of the object. You may however find https://blender.stackexchange.com/questions/14294/how-to-recenter-an-objects-origin useful. – Sazerac May 01 '19 at 06:42
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Snap Cursor to Selected to see the coordinates. Then look at the cursor coordinates. Shift S
That cursor information is already showing in your images in your original question.
atomicbezierslinger
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oh, so no easy way to move 2 objects, but to pull out calculator every time? – DageLV May 01 '19 at 06:31
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@Dage Not quite, Relative movement [G X 20] | Absolute Movement: Position Cursor, then snap object to cursor. – Leander May 01 '19 at 06:49