I've been trying to use the A.N.T. Landscape addon to design some large landscapes for Unreal Engine 4.
The problem is when I try to use large subdivision counts to visualize the details (Because I'm outputting them as heightmaps), I have to wait long periods of time when I make an update. I know you can disable auto-refresh which I have done.
Does anyone have any ideas on how I can increase performance when it comes to re-calculating the terrain in the editor?
Any insight would be appreciated.
[P.S.] I'm working this on a pretty nice gaming laptop with a 1050ti and 16GB of RAM.
