Is there any equivalent option or process to get results equal, similar or better than Eevee's Bloom? If yes, how could I do it? I have an object with Emission Surface on Material in that case it is representing a sun, and the results I need are exactly or a little better than what Eevee's bloom is giving, but, Eevee's mesh render doesn't look as good as Cycles so I was wondering if there was such a thing. Thanks!
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2Related: https://blender.stackexchange.com/questions/54168/any-way-to-control-light-halos-in-the-compositor-based-on-emission-level/54173#54173 and https://blender.stackexchange.com/questions/15669/glow-with-depth-in-blender/15680#15680 – May 09 '19 at 06:33
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Thanks Bro, I will check it out! – Valter Queiroz May 09 '19 at 15:25
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Use the Glare node in compositing, or design your own via a threshold and blurs. Use appropriate alpha encoding and handling and you'll be well on your way without much effort. 99% of the battle is knowledge on the latter aspect of alpha.
troy_s
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https://imgur.com/a/2djfEly About Glare Node, I'm using Blender 2.8 and I can't find it during compositing. Am I doing something wrong? – Valter Queiroz May 09 '19 at 15:22
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Don't crop your images so tight, showing the interface is useful. Make sure you are in the compositor and not the material node editor. – May 09 '19 at 16:18
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alright so, first off, thanks for the advice, I was in fact looking in the wrong place, Glare node is located in compositor not in material node editor, so thank you, I didn't respond because I ended up letting it go because I had another thing going on, but here I am again. I tried using it but I think i'm doing something wrong, look the way I set up and it still not working the way I want, what should I do? https://imgur.com/DBDndfJ – Valter Queiroz May 28 '19 at 04:37
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Any option to have glare in viewport so modifier values are seen in real time ? – softyoda yoann Mar 26 '20 at 16:20
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