What I'm trying to achieve here are the same results in Eevee and Cycles
I'm using an sun and an environment texture as general setup.
The settings in Cycles are:
This is the results when rendering in EEVEE:

I also added and baked an irradiance volume light probe and an reflection cube map light probe for Eevee, but I am still not able to get the similar results.
Any Idea how I can achieve almost the same result will be appreciated. I know Eevee cannot be 100% Cycles, but at least 80%. I search all over the web and didn't find any useful answer. Thx




