In Blender you can turn on edge lengths by going into edit mode and then turning it on in the overlays menu. However, whenever I scale up the object,the lengths stay the exact same which should be impossible. If something is 2 meters and you scale it up to 3 times it's size, it doesn't make sense how it would stay the same. Does anyone have an explanation for this, or for how to fix it?
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(1, 1, 1)Scaling the cube object does not change the local coordinate of the vertices and hence neither the edge length or face area. To apply the scale to local coords,apply scale (ctrl-A scale) or scale in edit mode. – batFINGER Jun 18 '19 at 08:51