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I have this node setup in animation nodes : tree1 and am trying to make this object:cube

What I want is to be able to take one of those "iteration" boxes and loop it. But when I try to do it, I get this problem: enter image description here

Also, when I connect the object list of the Invoke Subprogram node to the Object socket on the Loop Input, it keeps creating a Create Object List node, which is useless for what i'm trying to do.

Is there another way to do this that keeps the Object Instancer out of the loop?

I want to be able to animate the number of iterations, as well as have the Scale value of the Object Transforms Output node reduce with each iteration by a factor of n, which I will also animate.

Is this possible in AN?

Duarte Farrajota Ramos
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Krayne
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  • Related https://blender.stackexchange.com/questions/143273/how-to-create-a-tetrix-sierpinski-tetrahedron-fractal-radiating-from-0-0-0-pyt/144493#144493 – lemon Jul 19 '19 at 10:14

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I'm not an expert in AN, but I believe you need to put the Object instancer out side of the loop; this instancer is used to crerate the list of objects; you use the loop to iterate through the list of objects.

Jan
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