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Is there an efficient way to add a weathering effect to an object? By weathering, I am thinking of an overlaid thin layer of mottled grime on a sign or a car, maybe a little rust here or there.

vndep
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There are many video-tutorials for this topic on Youtube and (answered) questions here in BSE. To get you started I selected some of them for you:

How to Make Rust

Quickly Add Dirt to Crevices

Using Ambient Occlusion to add Grunge

Need to make (node setup) of realistic dirt/ grime/grunge on top of image texture of ceramic tiles

WhatAMesh
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The approach I settled on was relatively simple: because the underlying object was a rectangle, I created a plane of the same dimensions and superimposed it on top; loaded a black and white image for texture and then adjusted the transparency. It can be found here.

vndep
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