Is there an efficient way to add a weathering effect to an object? By weathering, I am thinking of an overlaid thin layer of mottled grime on a sign or a car, maybe a little rust here or there.
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There are many video-tutorials for this topic on Youtube and (answered) questions here in BSE. To get you started I selected some of them for you:
Using Ambient Occlusion to add Grunge
Need to make (node setup) of realistic dirt/ grime/grunge on top of image texture of ceramic tiles
WhatAMesh
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