6

Is it possible to create sharp / pointing vertex with bevel tool or modifier the way it is shown on the right cube?

I am able only to create the type of bevels as on the left cube - to get the results of the right cube I had to select each edge separately and that is obviously not the most efficient way.

enter image description here

Duarte Farrajota Ramos
  • 59,425
  • 39
  • 130
  • 187
evaru
  • 61
  • 1
  • Currently no. But there are some ideas about it here: https://devtalk.blender.org/t/gsoc-2018-bevel-improvements/440/274 and somewhere here: https://devtalk.blender.org/t/gsoc-2019-custom-bevel-profiles/7214 – cgslav Jul 30 '19 at 22:49

2 Answers2

1

If you want to work with modifiers, and it's only about one cube, then you could solve it completely with Geometry Nodes.

Just add a Geometry Nodes modifier, and use this node group:

enter image description here

This will simply create a cube. This has the size specified in the Modifier Properties.

Additionally there is the value Amount, which like the Bevel Modifier changes the size of the bevel.

Basically, I create a cube here, extrude the faces outward, and scale them to create a beveled edge with a $45°$ angle.

Finally, the cube is simply scaled back to the original size, and you have the desired result. 100% procedural.


(Blender 3.2+)

quellenform
  • 35,177
  • 10
  • 50
  • 133
0

You can use a combination of modifiers to accomplish a similar result as I demonstrate in this question: Sverchok Decimate and Weld

Leo Aguiar
  • 524
  • 2
  • 10