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I accidentally changed the rotation of the finger control (selected, cyan or blue color in the image) but now I don't have a glue how the orientation could be reset. Moving the original bone in Edit Mode doesn't work. How can I reset the position of this Control to point to the same direction as the other finger controls do?

enter image description here

iKlsR
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stacker
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  • Since we don't know how you arrived there, have you tried Alt + R? – iKlsR Jun 29 '13 at 11:19
  • @iKlsR Yes, then the control moves to the right direction but the finger (deformed mesh) points downward. I know you warned me that rigify isn't for beginners. – stacker Jun 29 '13 at 11:34
  • there are several possibilities here, try seeing if a constraint is affecting it. Additionally, there should be some bone shapes on the last layer, have those been changed? – iKlsR Jun 29 '13 at 11:45
  • @iKlsR Thanks you, now it works Alt+R, switch tweak layer on and adjust with the finger tweak (circle shaped control). Should I remove the question or answer this for the stats? – stacker Jun 29 '13 at 11:49
  • answer! :) It might help someone else in the future, list everything that you tried etc.. or where you went wrong. – iKlsR Jun 29 '13 at 11:57

2 Answers2

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After reseting the rotation Alt-R while the finger control was selected (as suggested by iKlsR) I had to enable the Tweak Layer (highlighted in the image) after that the finger could be repostioned by the circle shaped controls.

enter image description here

stacker
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In the future, here are a list of things you can go through to try and identify or fix the problem:

  • Try clearing the rotation of the bone with Alt+R (this is a no brainer :)
  • Check to see if any constraints are affecting the bone
  • Check to see if you have made any changes to it in edit mode
  • Make sure that none of the custom bone shapes on the last layer (this is the default location) have been modified.
  • Some of the bones have options under Rig Main Properties that can revert them back to their original state/position
  • Check to see if any keyframes have been accidentally added.
iKlsR
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  • Thanks, can I always except dashed lines or a changed color when a bone is influenced by a constrained? – stacker Jun 29 '13 at 21:51
  • @stacker I don't quite understand what you are asking.. – iKlsR Jun 29 '13 at 21:52
  • some of you bullet points start with "Check to see.." what I wanted to know is how can I check this? Is there always a change in colors of bones or a dashed line (like in an IK chain)? – stacker Jun 29 '13 at 22:00
  • @stacker oh yes, that is one way to tell. You can also check the bone constraints panel in the properties window. – iKlsR Jun 29 '13 at 22:03