Does anybody know the best way to get a procedurally generated texture (made by using the node system in EEVEE) to work inside of Unity? I have an object that I made and textured in Blender but cannot get the textures to show in Unity. I have exported the file as both an .fbx and .glTF and Unity shows the texture for neither.
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No way. You can only bake the textures in cycles and save them as pictures, then use them in Unity. – FFeller Sep 03 '19 at 18:05
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thank you for the reply, is there a direction you can point me to for that? – dustin.riker Sep 03 '19 at 18:34
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Read https://blender.stackexchange.com/questions/90096/how-can-i-convert-a-node-made-material-into-an-image-texture/91784 also https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures/57541 and https://blender.stackexchange.com/questions/13508/how-do-i-bake-a-texture-using-cycles-bake/13509#13509 – Duarte Farrajota Ramos Sep 03 '19 at 19:56