I have a mesh with some "faceless edges". Can freestyle render them?
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1Nope, I don't think this is supported. See http://blender.stackexchange.com/q/3149/599 for alternatives. – gandalf3 Aug 18 '14 at 03:00
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Noooooo! My life has just become painful. – GiantCowFilms Aug 18 '14 at 03:04
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2@gandalf3 Your answer is correct, do post it as an actual answer so it can be marked as such! (And generally please avoid answering questions through comments ;)) – Simon Repp Aug 24 '14 at 14:50
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3@SimonRepp lol, normally I'm the one asking someone to post their comment as an answer.. :P Thanks, answered :) – gandalf3 Aug 24 '14 at 21:33
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yes you can, here I've posted a simple workaround. – emeff Apr 17 '23 at 12:40
2 Answers
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Unfortunately this isn't supported (yet):
Known Limitations and issues
- FreeStyle is only available for the Blender Internal renderer.
- Highly memory demanding: All mesh objects in a render layer are loaded at once.
Only faced mesh objects are supported. The following kinds of meshes are ignored.
- Mesh faces with wire materials.
- Mesh faces with completely transparent materials.
Transparent faces are treated as opaque faces.
- No edges at face intersections are detected yet.
- Layer masks do not work with Freestyle.
- Freestyle rendering results do not have any Z depth information.
- Does not work with a panoramic camera.
Emphasis mine. Note that Freestyle is available in the latest development builds and will be in 2.72.
Perhaps it will be supported someday, but for now you'll have to try something else. See How can I render an edge only mesh as solid lines? for alternatives.
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For anyone reading this, Freestyle is supported in Cycles as of 2.79b (and I believe some earlier versions as well). I've been using it routinely with Cycles without a problem.