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I want to render monsters by procedurally generating a cloud of 3D RGB points representing their bodies. In other words, I want to be able to create a function:

def gen_3d_points():
  points = []
  ... arbitrary code ...
  return points

That will return all points to be rendered. Is this possible in Blender? How?

1 Answers1

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Make a mesh that is a bunch of loose verts as a master object. Make a small sphere and make it a child of that master object. On that master object enable Dupliverts (2.7)/Instancing on verts (2.8).

amonroejj
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