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I made this mesh extruding a svg curve from Ilustrator. The idea, as you can see on the modifiers panel is to bend it. I understand that for this I need to divide the face with edges so that I can bend the face. I did it but still get wrinkles so I took them of and tried to clean every vertice on the mesh.

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What I'm asking is if there's a way to fill the face with quads (and if thats the solution) so that I can bend the mesh and correct all the wrinkles in the shading.

Here is the project file.

Thanks.

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