So I exported this material( The one in the picture) for blender to unreal engine but when I exported the fbx file in ue4. When I applied the material to a plane well it was just a black material they was nothing showing up. Could someone help me please.

Asked
Active
Viewed 18 times
0
Mr_sauce
- 11
- 2
-
You can't export Blender's node based materials to a game engine like Unreal in a format like .fbx. – Robert Gützkow Oct 06 '19 at 20:16
-
Well how should I do it because I really need it exported in ue4 – Mr_sauce Oct 06 '19 at 20:24
-
1The correct way of doing it, is baking the textures onto the low poly model and then setup a material with the Principled BSDF, a Material Output and otherwise just Image Texture nodes. Then export as glTF or fbx with copied/packed textures. Blender's node system is not the same as Unreal's, even the glTF format will not be able to transfer all of them. The other option is of course to recreate the material in Unreal using their shader editor. – Robert Gützkow Oct 06 '19 at 20:34
-
I don't understant. But how would I do that – Mr_sauce Oct 06 '19 at 21:16
-
But I did this one In shading and i didn't use a texture. I followed a tutorial here is the link. https://www.youtube.com/watch?v=Hb81bSTygt4&list=WL&index=47&t=0s – Mr_sauce Oct 06 '19 at 21:40