I'm trying to figure out how to rotate a rectangle box, and rotate all the parent bones along with the box so it can rotate a second time around another edge, and a third, and so on.
I tried to achieve it with constraints. But whenever I rotate a bone (even just 12 degrees) it keeps rotating on and on. I just want a solid 90 degrees rotation, but long story short, my bones are out of control.
Probably it has a lot to do with my whole constraint setup, but after fooling around for quite a while now, I'm desperate for some help and understanding.
Hope someone can help.
Project: https://www.dropbox.com/s/c024bphti54koey/RectangleBox.blend?dl=0

I asked the question you mentioned several times but the question got downvoted/canceled by a moderator constantly referening to this already existing question: https://blender.stackexchange.com/questions/119677/how-can-i-rig-a-cylinder-so-that-when-its-rotated-its-end-cap-will-not-penetrat
– ngerbens Oct 09 '19 at 10:52