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I have a very simple stick man in Blender 2.8, I'd like to give him somewhat more of a rounded body. So, instead of the edges and vertices he is made of now, I'd like to give him thicker limbs and a torso. I'd though I could do that by sort of skinning him.

But that doesn't work. It becomes very clunky, not even recognisable as a stick man anymore.

Then I tried converting him to a curve and beveling that. But, that doesn't play well with the Y-shapes, leading to a non-symmetric shape.

How would I go about generating a somewhat tubular body for him?Stick man, just a set of vertices and edges

Edit: the suggestion was to look atblender.stackexchange.com/questions/8300/how-to-solidify-edges, that doesn't work as the curve is, I believe, not closed, leading to unwanted distortions, as can be seen in this example:

Via the curve method

Eloque
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  • See https://blender.stackexchange.com/questions/8300/how-to-solidify-edges – Mr Zak Oct 09 '19 at 15:05
  • That doesn't work, because of the curve in the Y - joints. I'll add a picture to illustrate. – Eloque Oct 10 '19 at 10:57
  • Linked question doesn't consist of only one way rather than 2 instead. Skin modifier is the way I generally was referring to. – Mr Zak Oct 11 '19 at 22:52
  • Are you trying to do this tutorial? https://youtu.be/wCI8ZbTBP1w?t=100 – hatinacat2000 Oct 12 '19 at 17:50
  • did you try using a skin modifier and a subsurf modifier? – Millard Oct 12 '19 at 20:48
  • Not trying the youtu.be/wCI8ZbTBP1w?t=100 tutorial. I am actually looking for a far simpler figures. A true stick figure, consisting of 5 sticks.

    The skin and subsurf, gives a result, but that is not close to what I want alas.

    – Eloque Oct 14 '19 at 13:52
  • @Millard You should explain those steps as an answer. – sambler Oct 21 '19 at 09:18

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