I have a very simple stick man in Blender 2.8, I'd like to give him somewhat more of a rounded body. So, instead of the edges and vertices he is made of now, I'd like to give him thicker limbs and a torso. I'd though I could do that by sort of skinning him.
But that doesn't work. It becomes very clunky, not even recognisable as a stick man anymore.
Then I tried converting him to a curve and beveling that. But, that doesn't play well with the Y-shapes, leading to a non-symmetric shape.
How would I go about generating a somewhat tubular body for him?
Edit: the suggestion was to look atblender.stackexchange.com/questions/8300/how-to-solidify-edges, that doesn't work as the curve is, I believe, not closed, leading to unwanted distortions, as can be seen in this example:

The skin and subsurf, gives a result, but that is not close to what I want alas.
– Eloque Oct 14 '19 at 13:52